===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Single play
===========================================================================
Title                   : Abyssal Speedmapping Sessions: Session 43
Filename                : abyspe43.wad
Release date            : 10/1/2019
Authors                 : Obsidian - Project Lead
                          Joe-Ilya
                          HeavyMetalViking
                          Worm318
                          floatRand
                          Walter Confalonieri
                          Osiris Kalev
                          Dragonfly
                          
Email Address           : [redacted]
 
Misc. Author Info       : I started the Abyssal Speedmapping Sessions five
                          years ago. Cheers to everyone who's participated
                          and made this a success. :)
 
Description             : Nine maps maps made during the forty-third
                          Abyssal Speedmapping Session in the space of 2
                          hours, with 15 minutes for music and texture 
                          selection and 15 minutes for bugfixing. Held in
                          two sessions twelve hours apart, each mapper had 
                          the mandatory theme of using no monsters weaker
                          than a cacodemon (revenants were allowed), chosen
                          at random from a list of ten. The second session
                          also had the limitation of using a only one 
                          monster and making it threatening, also taken
                          from the list.
 
Credits to              : Id Software for Doom II
                          CodeImp of Doom Builder 2
                          SirJuddington for SLADE3
 
Additional Credits to   : All the people who attended
                          Jimmy for hosting the second session
                          Fuzzball for the D_DM2INT
                          Xyzzy01 for the INTERPIC and the final
                          compilation 9 months after the session(!) 

===========================================================================
 
* Maplist *

MAP01: : )
Author: Joe-Ilya
Music: Rude Buster from Deltarune sequenced by Shikonet
Theme: Only one monster
Time Taken: 20 minutes, 5 minutes for adjustments

MAP02: Plague of hangar keepers
Author: Walter Confalonieri
Music: ELP - karn Evil 9
Theme: No monsters weaker than cacodemons
Time Taken: 1 hour and 20 minutes
Textures: from Parallel Phobos Texture Pack
by scifista42 and sky from XENO11.WAD

MAP03: The Tale Of Sir Lose Your Marbles
Author: Osiris Kalev
Music: Hot Head Bop (Donkey Kong Country 2)
Theme: No monsters weaker than cacodemons
Time Taken: 2 hours

MAP04: Sporkbase
Author: Dragonfly
Music: Jimmy - Torsal Tension
Themes: No monsters weaker than cacodemons
Time Taken: 1hr 45 + 15 mins wad management/testing
Textures: JimmyTex / JimmySkies

MAP05: Crucifix Nail Nipples
Author: Obsidian
Music: unknown
Theme: No monsters weaker than cacodemons
Time Taken: unknown

MAP06: Redundant lower downs and raise ups
Author: Worm318
Music: TNT MAP14
Theme: No monsters weaker than cacodemons
Time Taken: 2 hours (+15 mins because I'm stupid
and tested with freelook)
Textures: 5th Episode textures (Doom 2 version)
from Nick Baker

MAP07: Demon Augmentation Bay
Author: HeavyMetalViking
Music: none
Theme: No monsters weaker than cacodemons
Time Taken: 2 hours
Textures: UAC Ultra

MAP08: Doomworld, Sorry For All the Shit I've Put You Through
Author: Joe-Ilya
Music: MIDI rendition of 009 Dreamscape
Theme: No monsters weaker than cacodemons
Time Taken: unknown
Textures: Useful Flats from afterglow dot com

MAP09: Goosebumbs God Arrange 
Author: floatRand
Music: Skullman stage remix by George J
Theme: No monsters weaker than cacodemons
Time Taken: 30 minutes

===========================================================================
 
* What is included *
 
New levels              : 9
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : MAPINFO
 
 
* Play Information *
 
Game                    : Doom 2
Map #                   : MAP01-MAP09
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : None
 
 
* Construction *
 
Base                    : New from scratch
Build Time              : 2 hours per map (with some exceptions)
Editor(s) used          : Doom Builder X, GZDoom Builder, SLADE3, WhackEd4
Known Bugs              : None
May Not Run With        : Vanilla Doom
Tested With             : PrBoom+, ZDoom, GZDoom
 
 
* Copyright / Permissions *
 
Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.
 
You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
 
 
 
* Where to get the file that this text file describes *
 
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors